I was principal artist for a 72-hour game jam
The Challenge: Keep It Alive
Ludum Dare #46 2020.
- Collaborative gameplay ideation based on “Keep it alive”
- Requirements gathering & Stakeholder input
- Vector logo in Adobe Illustrator
- Pixel art in Adobe Photoshop
- Character illustrations
- Pixel animations in Pyxel Edit
- Pixel particle effects in Pixel FX Designer
- Pixel destruction animations in Juice FX
- Color pallet and hierarchy
- Design iteration and evaluation
- 11th place of 3600+ entries
- Recieved oustanding reviews
*Gameplay development by Patrick Hill and Aron Hommas. Audio by Tristan Deniet. Gameplay ideation by all.
Buggy Animations, On Purpose!
- 4 and 6-legged locomotion
- Hand pixel animations in Pyxel Edit
- Pixel destruction animations in Juice FX
- Vector backgrounds in Adobe Illustrator
You Win!
Be sure to try Fleur Defense and send me your feedback! Please check out my other games too!
Gunk Night – 6th of 300
00Boyfriend – 4th of 2000
Penny Arcane – 38th of 1800
Last Wheel on Earth – 555th of 5300
Tape Escape – 1st of 48
Run Don Run – 1st of 20