Fleur Defense

Principal Artist

I was principal artist for a 72-hour game jam

The Challenge: Keep It Alive

Ludum Dare #46 2020. What I did:

  • Collaborative gameplay ideation based on “Keep it alive”
  • Requirements gathering & Stakeholder input
  • Vector logo in Adobe Illustrator
  • Pixel art in Adobe Photoshop
  • Character illustrations
  • Pixel animations in Pyxel Edit
  • Pixel particle effects in Pixel FX Designer
  • Pixel destruction animations in Juice FX
  • Color pallet and hierarchy
  • Design iteration and evaluation
  • 11th place of 3600+ entries
  • Recieved oustanding reviews

*Gameplay development by Patrick Hill and Aron Hommas. Audio by Tristan Deniet. Gameplay ideation by all.

Buggy Animations, On Purpose!

What I did:

  • 4 and 6-legged locomotion
  • Hand pixel animations in Pyxel Edit
  • Pixel destruction animations in Juice FX
  • Vector backgrounds in Adobe Illustrator

You Win!

You Win!

Be sure to try Fleur Defense and send me your feedback! Please check out my other games too!

Gunk Night – 6th of 300
00Boyfriend – 4th of 2000
Penny Arcane – 38th of 1800
Last Wheel on Earth – 555th of 5300
Tape Escape – 1st of 48
Run Don Run – 1st of 20