Gunk Night

Principal Artist

I was the head artist for a 2 week game jam

The Challenge: Then the Night Changed Everything

Opera GX #NoticeMe Game Jam 2022. What I did:

  • Collaborative gameplay ideation based on “Then the night changed everything”
  • Requirements gathering & Stakeholder input
  • Vector logo in Adobe Illustrator
  • Pixel art in Adobe Photoshop
  • Character illustrations
  • Pixel animation in Pyxel Edit
  • Pixel particle effects in Pixel FX Designer
  • Pixel destruction animations in Juice FX
  • Color pallet and hierarchy
  • Design iteration and evaluation
  • 6th place of 300+ entries

*Gameplay development by Patrick Hill and Aron Hommas. Audio by Tristan Deniet. Gameplay ideation by all.

Gunky Animations

What I did:

  • Hand pixel animations in Pyxel Edit
  • Pixel particle effects in Pixel FX Designer
  • Pixel destruction animations in Juice FX
  • Vector animations in Adobe After Effects

The Art of Pixels

house tile sets
My Contributions
Project Story
  • Pixel art tiles in Adobe Photoshop
  • Color pallet and hierarchy
  • Destructible props in Photoshop
  • Background environment in Adobe Illustrator

I created bits and pieces to break and throw around. I also made several tile sets that could be fit together to make varied rooms in a house.

Thanks for Playing!

Thanks for Playing!
My Contributions
Project Story

Be sure to try Gunk Night and send me your feedback! Please check out my other games too!

00Boyfriend – 4th of 2000
Fleur Defense – 11th of 3600
Penny Arcane – 38th of 1800
Last Wheel on Earth – 555th of 5300
Tape Escape – 1st of 48
Run Don Run – 1st of 20

Be sure to try Gunk Night and send me your feedback! Please check out my other games too!

00Boyfriend – 4th of 2000
Fleur Defense – 11th of 3600
Penny Arcane – 38th of 1800
Last Wheel on Earth – 555th of 5300
Tape Escape – 1st of 48
Run Don Run – 1st of 20