I was the head artist for a 2 week game jam
The Challenge: Then the Night Changed Everything
Opera GX #NoticeMe Game Jam 2022. What I did:
- Collaborative gameplay ideation based on “Then the night changed everything”
- Requirements gathering & Stakeholder input
- Vector logo in Adobe Illustrator
- Pixel art in Adobe Photoshop
- Character illustrations
- Pixel animation in Pyxel Edit
- Pixel particle effects in Pixel FX Designer
- Pixel destruction animations in Juice FX
- Color pallet and hierarchy
- Design iteration and evaluation
- 6th place of 300+ entries
*Gameplay development by Patrick Hill and Aron Hommas. Audio by Tristan Deniet. Gameplay ideation by all.
Gunky Animations
What I did:
- Hand pixel animations in Pyxel Edit
- Pixel particle effects in Pixel FX Designer
- Pixel destruction animations in Juice FX
- Vector animations in Adobe After Effects
The Art of Pixels
- Pixel art tiles in Adobe Photoshop
- Color pallet and hierarchy
- Destructible props in Photoshop
- Background environment in Adobe Illustrator
I created bits and pieces to break and throw around. I also made several tile sets that could be fit together to make varied rooms in a house.
Thanks for Playing!
Be sure to try Gunk Night and send me your feedback! Please check out my other games too!
00Boyfriend – 4th of 2000
Fleur Defense – 11th of 3600
Penny Arcane – 38th of 1800
Last Wheel on Earth – 555th of 5300
Tape Escape – 1st of 48
Run Don Run – 1st of 20
Be sure to try Gunk Night and send me your feedback! Please check out my other games too!
00Boyfriend – 4th of 2000
Fleur Defense – 11th of 3600
Penny Arcane – 38th of 1800
Last Wheel on Earth – 555th of 5300
Tape Escape – 1st of 48
Run Don Run – 1st of 20