Sonic Office Smash

Lead Artist

I was lead artist for a stress relief mobile game

The Challenge: Embrace an Office Aesthetic and Smash It

What I did:

  • User interface design in Adobe Photoshop
  • Combination of photography and skeuomorphism
  • Logo in Adobe Illustrator
  • Requirements gathering & Stakeholder input
  • Color pallet and hierarchy
  • Typography
  • Iconography
  • Design iteration and evaluation

*Vinnie character illustration by Pete Venters. Voice, audio, app development by Lifeform Entertainment.

Tap to Smash!

Sonic Office Smash screenshots
My Contributions
Project Story
  • User interface design in Adobe Photoshop
  • Combination of photography and skeuomorphism
  • Logo in Adobe Illustrator
  • Requirements gathering & Stakeholder input
  • Color pallet and hierarchy
  • Typography
  • Iconography
  • Design iteration and evaluation

There’s a lot of photo-bashing that built this interface. I really like working with skeuomorphic elements. Several pieces needed to be created from scratch. Some things just weren’t coming together properly so I got out my camera and controlled lighting to take photos of things around the office. The result really felt like you could pick up the objects in the game right out of your screen.

A Smashing Brand

Sonic Office Smash Branding
  • Logo design
  • App icon design
  • Brand within a brand: pamphlets with logo for made-up stress therapist
  • Skewmorphic office elements
  • Printed business cards